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That for classes, it knows to happend if player go to spec and choose another class, it dosen't happend everytime.
EDIT: About the class Armored,apparently weapon for 15000 have more bullets than final weapon and there is still a bug with how final wave ends, still the same thing like we write
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More info about the class bug:
I have tested it and I came to the following conclusion:
When you select a class during the game (say you spawned as a engineer), and you change your class DURING the game (lets say scout), you change class when you die.(upon revival)
However the class change is only limited to the icon in the score board. in all other things you remain the class you were when you joined. (so you are a scout with the perks and special and the looks of a engineer and the choose class menu still see's you as a engineer, only in the scoreboard you will have a scout icon instead of a engineer icon)
EDIT: Not sure if already known but the final wave bug is still in there
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To be honest, I don't know what might be the cause for the final wave bug. It looks like as if the function that watches over the wave progress is not firing a "wave_finished" properly.
Is this happening in 10/10 final waves or do some of them end properly?
I'm planning on releasing RotU-R 0.4 (basically the current test version, just upgraded to 0.4 for servername-length's-sake) in the next days since I won't have time for it starting from next week.
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What might fix it is to put the maps in the download database
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There is no way to prevent this. In order to change the map, the RotU server has to shut itself down and boot up with a different map, which kicks players who are currently downloading.