10.04.2014, 10:34 PM
TrikX you can download RotU files also from here http://puffyforum.com/index.php?page=DownloadDB
Bug Reports & Bug Collection
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10.04.2014, 10:34 PM
TrikX you can download RotU files also from here http://puffyforum.com/index.php?page=DownloadDB
11.04.2014, 02:42 PM
Outdated files here on web! Just tried to download them again from server, and i can't download 2D.iwd (has over 80 mb) cause they are only 2 players on the server and they keep losing the rounds, makes me crazy!
![]() Every time i download about 20 mb and i get "server disconnected" :angry:
11.04.2014, 02:44 PM
The files that are linked here do have the EXACT same link as those that you download when connecting to the server.
11.04.2014, 02:45 PM
I'm downloading them now again, so i hope it will work this time!
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11.04.2014, 04:12 PM
I'm not entierly sure if this's a bug or not.. It might also be on my part
What I do is just loading a map using the console (In game) Code: /map mp_fnrp_futurama_v3 +gamemode_surv And when I do that, it loads. Kinda, On the top of the loading screen it doesn't say "SURV" or "ROTU-R", etc, etc. I get into the game, can't move, no zombies, no music, nothing. But the weirdest part is well, look at pic below [spoiler=pic] ![]() First of all, It seems like the game is trying to disconect me from the game but can't because I am the host. Secoundly, it also says: Code: You have not set LOGFILE_2 in your Serverconfig I have no idea what I'm doing wrong here, do I need to open the game like when hosting a server and connect from there?
11.04.2014, 04:40 PM
Well, what about opening and reading the README first?
11.04.2014, 08:03 PM
I did. But I didn't find the answer.
11.04.2014, 08:09 PM
You need a command line. And the configs. And execute the general.cfg via the command line.
15.04.2014, 02:40 PM
I found a bug on map Futurama_v3..... when a player has spawned, he doesn't have weapons, cant move.....
Gliss
21.04.2014, 10:22 AM
What server?
EDIT: Someone reported that zombiefied players are not killable in an earlier version of 0.4.2. Is that fixed by the final release of 0.4.2? |
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